Showing posts with label six dimensions. Show all posts
Showing posts with label six dimensions. Show all posts

Tuesday, July 1, 2025

Tuesday Special - Tetractys and Lattice Infinity

 

9 + 16 = 25

32 + 42 = 52.


a2 +b2 = c2.

Real magic. The Pythagoras Theorem. Except that it does not belong to Pythagoras. Pythagoras was a mystic, not a mathematician.

“There is not a single mathematical sentence that can be attributed with certainty to Pythagoras as an individual. The image of Pythagoras as a mathematician and scientist is a construction of later times. In contrast, the belief in the transmigration of souls and the religious character of the Pythagorean community is consistently and early attested. The historical Pythagoras appears not as a scientist, but as the founder of a way of life.”
Walter Burkert, Lore and Science in Ancient Pythagoreanism, trans. Edwin L. Minar Jr., Harvard University Press, 1972, p. 113

"Pythagoras appears as a figure of the shaman type, especially in his claim to possess a soul of a special kind and in his ability to recall its previous incarnations. He was thought to have a miraculous, semi-divine origin; he performed healings and miracles; he was able to travel great distances in a moment, to be in two places at once, and to communicate with the dead. These are traits which correspond to shamanistic ideas and practices found in Central Asia and the Near East."
— Walter Burkert, Lore and Science in Ancient Pythagoreanism, trans. Edwin L. Minar, Jr. (Harvard University Press, 1972), p. 298

Tetractys

But, it is said that the Pythagorean Brotherhood worshipped the Tetractys: 1- the Monad, 2 - Duality, 3 - the Triad (beginning of form), 4 - the Tetrad (the World).

Back to (3,4,5). Pythagorean triples ware know to Babylonians ~1800 BCE. They knew (3, 4, 5), (5, 12, 13), (7, 24, 25), and wrote it in cuneiform. They knew even larger triples, such as (119,120,169). But in the Pythagorean Brotherhood there were initiation rites and levels of access. I think that the members of its inner circle knew that beyond the popular Triad a2+b2=c2, at a deeper level, there is the well balanced Tetrad:

  a2 + b2 =c2 + d2, (a,b,c,d integers).            (1)

Of course tetrads contain triads, when one of the numbers is zero. So, those who know Tetrads, know also Triads, but not the other way. Of course we are interested in primitive solutions, that is in cases where a,b,c,d have no common divisor.  I could not find anything about tetrads in Babylonia, but I found them on math.stackexchange: Diophantine equation a2 + b2 =c2 + d2. The complete solution can be found in the textbook L.J. Mordell, "Diophantine Equations", Academic Press 1969, on p. 15.

Well, it is not explicitly complete there, it is somewhat sketchy, but here it is (I skip the proof).

Proposition 1. Every primitive solution of  (1) is of the form

a = (mp+nq)/2,
b = (np-mq)/2,
c = (mp-nq)/2,
d = (mq+np)/2,

where m,n,p,q are integers. Conversely, for any integers m,n,p,q such that a,b,c,d are integers, the formula above provides a solution of  a2 + b2 =c2 + d2.

What it has to do with the compactified Minkowski space?

Recall the quadratic form Q from The infinity ab initio:

Q(X) = (X1)2 + (X2)2 + (X3)2 -(X4)2+ (X5)2 - (X6)2,

and the equation of the null cone N:

(X1)2 + (X2)2 + (X3)2 - (X4)2 + (X5)2 - (X6)2 = 0.

Skip two dimensions X2 and X3:

(X1)2  - (X4)2+ (X5)2 - (X6)2 = 0.

Rewrite it as

(X1)2 + (X5)2  = (X4)2 + (X6)2 .            (2)

Then set X1 = a, X5 = b, X4 = c, X6 = d, and you get (1). In (2) we are interested in the projective cone PN. Each tetrad a,b,c,d satisfying (1) determines a unique point (a',b',c',d') = λ(a,b,c,d)  on PN for which a'2+b'2 = c'2+d'2 = 1. We get a point on the torus S1S1. That is the image of our compactified Minkowski space with suppressed two space-like dimensions. By assuming the X components are integers we assume that ℝ4,2 is a regular discrete lattice.

And so I did. Using Proposition 1 I generated about 1 mln of tetrads (a,b,c,d) and plotted them on a torus. Here is the result:

627169 + 627169 + 4446 points

There is some pattern there that can be seen. I do not understand where this pattern comes from, except, perhaps, of two circles around the torus. We will meet these circles soon. They represent  infinity.


Wednesday, June 25, 2025

The infinity ab initio

 After a month of silence, I’ve returned to sharing my thoughts with two new posts: June Circles and From Spheres and Circles to Spacetime — Evolving Coordinates.” But to be honest, it didn’t go well. That month away seems to have cost me my coherence. A few loyal readers were glad to see me back—but less enthusiastic about the content. What I wrote came out muddled and confusing. So, it’s time to begin again—from scratch.

Interestingly, in theoretical chemistry, the phrase ab initio ("from the beginning") often appears in paper titles. I rarely see it in physics or mathematics, but here, it feels just right. This will be my third attempt, and I’m starting ab initio, from chaos toward order. As the saying goes, “On the third knock, the door opens.” Let’s see if it does.

My plan is to discuss the infinity. The infinity point of space and time. It all started with projective geometry of an ordinary two-dimensional plane. Parallel lines should meet at some point "at infinity". Different bundles of parallel lines meet at infinity at different points. Thus projective geometry added "the line at infinity". If we replace 2D plane by 3D space, we need to add a point at infinity for each bundle of parallel lines in 3. This is widely used in computer aided graphics. Here is an excerpt from the paper "Beyond the Celestial Sphere: Oriented Projective Geometry and Computer Graphic" by Kevin G. KirbyMathematics Magazine, Vol. 75, No. 5 (Dec., 2002), pp. 351-366.

To infinity ...

You are driving a virtual car in a computer game. Look out through the windshield. The trees that line  the highway  are rushing past you.  They are nicely  displayed in perspective: they begin far away as dots, but they grow taller as you race toward them. Next, look ahead at the horizon. You see the sun. Unlike the trees, the sun never gets closer to you. Still, it is certainly subject to some transformations: you turn your car left, and the sun veers right.
The trees and the sun need to be represented inside the program somehow. Ultimately, this depends on attaching parts of them to points in a virtual space. One might think at first that a useful way to represent any point would be to use Cartesian coordinates, a triple (x, y, z) of real numbers. Taking your car to be located at the origin, a tree might be centered at, say, (-20.42,  10.63, -94.37).  Where is the sun? It is very far away, perhaps at (9.34109, 2.71⨉109, -1.23⨉1011). But there is  something strange about these large numbers. It seems pointless to waste time (and numerical precision) decrementing such big numbers by a few tens as our car drives on toward the sunset. We would like to simplify things by somehow locating the sun at infinity.

One uniform way to represent both ordinary points and points at infinity is to use four numbers instead of three. Here's how it works. Take the point (2, 3, 4).  Instead of representing it as a column vector in ℝ3, we tack a 1 on the end and represent it as a column  vector  in  ℝ4  : x  = [2 3 4  1]T. This representation is  not  meant  to be unique: we can multiply this column vector by any positive number and we will say it represents the same point.(...)


You are driving a virtual car in a computer game

That may be good for traveling in space. But we want to travel in space and in time. For lines in space-time we sometimes use the term world line. There are three kinds of world lines: we can travel with a speed that is slower than the speed of light, faster than light, or with exactly the speed of light.   There will be, perhaps, three kinds of infinity points. There are two known mathematical ways to achieve that, using a trick similar to that used in projective geometry. The first way, the standard one,  is to start with space-time and add two extra dimensions, that is to add a hyperbolic plane with signature (+1,-1), and then to study the projective null cone there. This is called Möbius geometry. The second way, the way I am following, is the Lie sphere geometry. We start with 3D space alone, and time emerges automatically, related to the radius of a sphere. We add three extra dimensions to the three dimensions of space, we add extra dimensions with signature  (+1,-1,-1), and take the projective null cone there. The end result is mostly the same - we end up with six dimensions and signature (+1,+1,+1,-1,+1,-1). But, in the Lie sphere geometry approach, we obtain a reacher structure. I like this second approach better, as it fits the possibility of taking into account the possible  'ether', or 'quantum vacuum', with a preferred reference frame.

In the previous two posts I was oscillating between circles and spheres. Finally I decided to take spheres, and restrict to circles only when it will be more convenient for graphical illustrations. So, let us start, ab initio.

There are two ways of playing with geometrical constructs. The first way goes back to Descartes - we use coordinates. The second way goes back to Euclid - it is coordinate-free. Nowadays, in practice, we often first use coordinates, and only after the result is obtained, we work on expressing our result in a coordinate-free way. I will follow this path. We will be using coordinates at first, and only then search for a way to understand what  have been done in a more elegant and, perhaps, deeper way.

Notation.

Let V be a 6-dimensional real vector space with the quadratic form Q of signature (4,2).

Note: In previous post I have used Q to denote the Lie quadric. But since now we start ab initio, therefore the symbol Q is being cleared from its previous meaning. We will use X,Y,... to denote vectors of V. The scalar product in V will be written as X·Y.  Thus

Q(X)=X·X.                (1)

We denote by N the null cone in V:

N = {X∈V: Q(X) = 0}.                (2)

In V⟍{0} (V with the removed origin) we introduce the equivalence relation

XY if and only if = λX, λ>0.                (3)

We denote by PV and PN the sets of equivalence classes of vectors in V⟍{0} and in N⟍{0}:

PV = V⟍{0} / ℝ×>0,                (4)

PN = N⟍{0} / ℝ×>0,                (5)

where ℝ×>0 is the multiplicative group of all strictly positive real numbers.

We denote by π the natural projection from V to PV. It maps every non-zero X in V to its equivalence class [X].

V is 6-dimensional, N⟍{0} is 5-dimensional, and so PN is 4-dimensional. That is the central object of our studies. As it will be seen in the future, it is the (doubly) compactified Minkowski space, diffeomorphic to the product S3S1. It was denoted Q+ in previous posts.

We can  use π to equip PN with a natural topology and with a differentiable structure. We will do it later.

The flat Minkowski space-time M will be identified as a particular open, dense set in PN. First we will do it using coordinates. For this we will use orthonormal bases for M and for V. Using an orthonormal basis in M we identify M with ℝ3,1. Thus the scalar product in M can be written as

x·y = xTηy,                (6)

where η is the diagonal matrix η=diag(1,1,1,-1). The quadratic form q of M is then

q(x) =  x·x = (x1)2 + (x2)2 + (x3)2 - (x4)2.                (7)

Note: sometimes we may use the letters x1=x, x2=y, x3=z, x4=t. We will also use the notation x = (x,t), where x is a vector in ℝ3,  and t is a real number (time). In this case x·x = x2 - t2.

A basis EA in V, (A=1,2,...,6), is called orthonormal if EA·EB =GAB, where G is the diagonal matrix

G = diag(1, 1, 1, -1, 1, -1).                (8)

We denote by XA the coordinate of X with respect to such a basis: X = XA EA.

The embedding

We will now define the embedding of M into PN. It is defined by the following map from M to V

X(x) = ( x, ½(1 - q(x, t)), -½(1 + q(x, t)) ).                (9)

Then the embedding, which will be denoted by  τ is defined by

τ(x) = [X(x)].                (10)

Exercise 1. Prove that if τ(x) = τ(x'), then x=x'. 

We notice that if X = X(x), q = q(x,t), then X5 - X6 = 1, X5 + X6 = -q. We define 

X0 ≐ X5 - X6                (11)

X ≐ X+ X6                (2)

Thus the embedding formula looks simpler if we use, instead of the two basis vectors E5 and E6,  vectors E0 and E defined as

E0½(E5 - E6),                (13)

E½(E5 + E6).                (14)

Using these coordinates the embedding formula takes the form:

X(x) = xμEμ - q(x)E + 1 E0.                (15)

The vectors E0 and Eare now in N (Why?), therefore they define two points p0 = [E0], and p = [E] in PN. We also notice that 

E0·E = 1/2.                 (16)

The point p0 is the image τ(0) of the origin x = 0 of M. The point p does not correspond to any point in M, it is not in the set τ(M). It is one of the points of the infinity set, which we define as

M = {[X]: X0 = 0} = {[X]: X5 = X6}.                (17)

In the next post we see that PN is a disjoint union of three sets

PN =  M+ ∪ M- ∪ M,                     (18)

where

M+ = {[τ(x)]: x ∈ M},                (19)


M- = {[-τ(x)]: x ∈ M}.                (20)

Thus PN, the doubly compactified Minkowski space, consists of two copies of M, and of the infinity set M. We will discuss in details the structure of M, and also the intuitive meaning of these 'points at infinity'.

In all this I am borrowing ideas from what is called 'oriented projective geometry', as described in the computer graphics review paper by Kirby, mentioned at the beginning. In oriented projective geometry one cares about the direction of the line. For space-time that means that we want to distinguish, in particular, between the future and the past. This is not usually done in the standard conformal compactification of the Minkowski space. I am not so sure about the necessity of distinguishing between left and right, but if it gives better algorithms for the computer graphics, perhaps, for efficiency reason, it is also exploited in the Nature.

Thursday, April 10, 2025

Lie Sphere Geometry Part 5: Lie Quadric

 The symbol of space, in its most elemental and crystalline form, is the cube—a solemn and silent sentinel of three dimensions. With its six square walls, it encloses a finite void, a miniature cosmos balanced on the symmetry of eight vertices. Each edge traces the logic of extension, and each face confronts its opposite in silent equilibrium.

But nature, as always, plays in dualities. Opposite the cube stands its geometric twin, the octahedron—a figure of eight triangular faces and six converging vertices (square bipyramid). Where the cube stands firm, the octahedron spins, airy and precise, each point tapering like a thought reaching outward. And it is among these six vertices that we find a deeper enigma.

But nature, as always, plays in dualities.


Two of these six are not like the others.

In the esoteric grammar of Lie sphere geometry—a geometry that sees through appearances and speaks the language of contact and curvature—these two points take on a special role. They break symmetry, not by defect, but by signifying something beyond the solid form. They whisper of "time"—not time as a mere parameter, but as a two-dimensional entity, a subtle twin-threaded fabric that cuts across the frozen lattice of space.

Where the cube represents the fixed scaffold of extension, these special vertices in the dual figure suggest movement, directionality, and the possibility of becoming. Thus, in this quiet interplay between cube and octahedron, between solid and point, space and time touch—not as opposites, but as intimate correspondents in a deeper, unseen order.

According to Sophus Lie the Universe is 6-dimensional

6 = 3 + 1 + 2.

But who was Sophus Lie? Here is a relevant part from the history:

"In 1894 in the Russian city of Kazan, an international prize was instituted to commemorate  the  mathematician  Lobachevsky.  The  prize  was  to  be  awarded  to  a mathematician who  had made prominent contributions  to  geometric  research, particularly in the development of non-Euclidean geometry. In 1897  Klein  was asked by the prize committee to provide a description of Lie's work, and Klein's evaluation led to Lie receiving the award in 1897 - the very first recipient of this esteemed prize. In his argument, over and above everything else, Klein pointed to the third volume of Theorie  der Transformationsgruppen, where the theory was applied to  the principle axioms  of geometry. Klein's  evaluation was  printed in Mathematische Annalen a year later. "

Arild Stubhaug, The Mathematician Sophus Lie", Springer 2002

And here is the relevant part from Kazan's University site:

"At the time of the establishment of the prize in 1895, the remaining principal capital amounted to 6,000 rubles in gold, and a prize of 500 rubles was paid out of the interest on it every 3 years. At the first three awards, the person who wrote a critical review of the nominee’s work was awarded the N. I. Lobachevsky gold medal.


1897 — Lee Sophus , for work on the theory of transformation groups; the gold medal was awarded to the referee Felix Klein.

Now that we have a clue about the person, we can move to his six-dimensional Universe - the home of spheres. We shall do it in slow steps, carefully,  to avoid lurking dangers.

The three main monographs discussing the subject are:

[1] Benz Walter, Classical Geometries in Modern Contexts: Geometry of Real Inner Product Spaces, chapter 3: Sphere geometries of Möbius and Lie,  Birkhäuser 2007.

[2] Cecil, Thomas E. Lie sphere geometry, Springer 2008.

[3] Jensen G.R. et al., Surfaces in Classical Geometries, Springer 2016.

Wikipedia article "Lie sphere geometry" contains additional references. In my exposition I am following mainly Ref. [3]. To my surprise I did not find anything on this subject written by Russian mathematicians. If there is something that I am not aware of, I will be thankful for an advice. I have consulted AI on this issue and received the following answer:

"Lie sphere geometry isn’t as mainstream a term in Russian mathematical literature as, say, hyperbolic geometry or Lie group theory. It’s often subsumed under broader topics like conformal geometry or contact geometry. English-language works, such as Thomas E. Cecil’s Lie Sphere Geometry: With Applications to Submanifolds (translated or referenced globally), dominate specific treatments, and Russian equivalents might not have been as distinctly branded. Soviet mathematicians tended to embed such ideas within larger frameworks rather than isolating them in monographs."

Following this advice I did another search to find this:


Код УДК    Описание
5    Математика и естественные науки
51    Математика
514    Геометрия
514.1    Общая геометрия. Геометрия в пространствах с фундаментальными группами
514.15    Геометрия в пространствах с другими фундаментальными группами
514.152    Конформная геометрия и ее аналоги
514.152.6    Геометрия сфер Ли

And then, just minutes ago,  I was able to  find this:

А. И. Бобенко, Ю. Б. Сурис, О принципах дискретизации дифференциальной геометрии. Геометрия сфер, УСПЕХИ МАТЕМАТИЧЕСКИХ НАУК, 2007 г. январь — февраль т. 62, вып. 1 (373).

A 48 pages long survey. I will have to study it yet!

The 6D octahedral universe of Sophus Lie

We take six-dimensional real vector space R6 with coordinates x0, x1, x2, x3, x4, x5. There we introduce the indefinite scalar product

(x,y) = x0y0 + x1y1 + x2y2 + x3y3 - x4y4 - x4y5.

We denote by R4,2 the resulting inner-product space. We endow R4,2 with orientation and denote by e0,...,e5 the corresponding orthonormal basis in R4,2. Thus 

(e0,e0)=(e1,e1,)=(e2,e2)=(e3,e3)=1, (e4,e4)=(e5,e5)= -1.

Now we go to projective space by introducing in R4,2 the equivalence relation

xy if and only if there exists  a real λ≠0 such that yx.

The equivalence classes [x] form the projective space P(R4,2). It is a compact 5-dimensional manifold.

Definition. The Lie quadric Q⊂P(R4,2) is the smooth quadric hypersurface

Q = {[u]∈P(R4,2): (u,u) = 0}.

We notice that Q is well defined: if λ≠0 the (u,u)=0 if and only if (λuu) = 0. The condition defining Q takes away one dimension from the five dimensions of P(R4,2). Thus Q is a four dimensional and compact.

Proposition. The following formula defines an explicit isomorphism between the space of oriented spheres (discussed in Lie Sphere Geometry Part 4: oriented spheres) and Q:

(m,t) ⟼ [m+cos(t)e4+sin(t)e5].

The analysis, the proof, and the formula for the inverse map will be discussed in the next post.

Biolocation

  On Tuesday, December 23, Vlad Zhigalov (see e.g. here ) had a talk at the " Temporology " seminar hosted at Omsk.  He spoke abo...